Open is a web application created by the West Side Story's Engineering and Development team. It's designed so that anybody, regardless of experience, can change properties of a webpage with ease.

Inputs for colors can be simple colors, like "red", "green", "white", etc. as well as hexadecimal colors for even more specificity.

Inputs for font faces can be "Helvetica", "Arial", "Times", and the like; these are basic webfonts.

Inputs for link formatting can include "underline", "line-through", or "overline".

If you have suggestions for fonts or additions to the list of properties, send us a personal email or talk to us in person.

WSS Engineering

A collection of stuff I think is cool.

I love what I do and I love making a difference through what I do. Seeing someone else smile because of something I did is my greatest goal.

Who am I?

I am Anthony Pizzimenti.

I'm a Java and web engineer from Iowa City, Iowa. For the last year, I've worked freelance, improving my skills in frontend and backend web development as well as software engineering. I now work for the West Side Story as a web developer, IT consultant, and podcast guy.

I don't have a lot of spare time, but when I do, I play ice hockey for the Varsity high school team (also, LGRW!). I like doing crossword puzzles and playing StarCraft II, probably my favorite video game of all time. I also enjoy playing recreational soccer (although I'll be trying out for the school team next year) with my friends and cooking. My friend Louis and I run a podcast called TechTalk, where we discuss recent news surrounding the technological news sphere as well as do a whole portion of the show dedicated to helping people troubleshoot their PC problems on reddit.

My Tools

Brackets, my HTML/CSS/JS editor. With a few added extensions, it (almost) becomes an IDE.
eclipse, my Java IDE. It's a great editor and not TOO too heavy. Easily my favorite feature is auto-building.
Not really a tool, per se, but Chrome is a great browser. I'll post a list of the extensions I use soon enough. Also, the devtools are great.
I use the command line for a lot of stuff. I use Git to organize and publish my work, and as I don't really like the desktop app, I use the command line. I also use SASS as a preprocessor, so I run SASS commands from the command line as well.

I'm Anthony Pizzimenti. I'm a Java and web engineer from Iowa City, Iowa. This is my blog about music, web and software engineering, robotics, dinner parties, and whatever else I can muster. This is the mobile version of the site, so if you want a better experience with more content, visit this page on a computer.

The Simple Blogger theme edited by Anthony Pizzimenti © 2014, 2015.
Full mobile version by Anthony Pizzimenti, © 2015

April 4, 2015

Weekend Programming Project Intro, WPP #1 - Friday

Intro

NOICE so I've decided to do a regular thing where it's cool. This is the introduction of WPP - the Weekend Programming Project. They're little things I'll undertake over the weekends to bolster my programming skills, documentation, and add to my repertoire. Usually, they'll fall into a few categories:
        - games
        - tools
        - widgets
        - web features;
I'll probably add more later on down the line. And, for my first trick, I'll start with a game.

Clicktime

It's time to make a game. 

So it'll be a game about how fast and how accurately you can click with a mouse/trackpad (or tablet, but it'll be slower). In the game window, little bubbles or objects pop up and you have to click them out of the screen as quickly as possible.

I was thinking about having a really basic HTML structure like this


where the game is played within the game window, and then the results of the game appear in a new window below that. The original window will show where the clicks were.

The programming will involve a good bit of JS. The HTML game window will be a set size, and so a random combination of width and height pixels will be generated. At that location, a DOM element will be placed, and you have to click it to make it disappear. If it pops up and you don't click within a certain amount of milliseconds, it'll remove the element and not increment the counter variable tracking how many clicks, and will also increment a counter that tracks how many weren't clicked.

After the game is played, I'll use chart.js, a nice JS framework to display the tracked data in a beautiful fashion.